About Go: Rules
Minutes to learn, a lifetime to master.
Jump ahead to learn about: Liberties and Capturing, Creating Territory,
Maintaining Territory, Further rules: ko, suicide and seki, and A Lifetime of Learning.
Go is a strategic board game for two players, typically played on a wooden board marked with a grid composed of 19x19 lines (9x9 and 13x13 boards do exist, however,
they are primarily used for teaching games, quick play, or to emphasize key points.)
Players begin a game of Go by choosing either black or white stones (generally, the stronger
player takes white). Each player, in a single turn, places a stone on the board on an empty
intersection, called a "point". Black always plays first.
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1.1: Liberties and Capturing
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1.2: Creating Territory
The object of Go is to control territory. Territory is decided by the number of empty spaces or "points" presently secured by a player. The player who controls the most
territory wins.
Here is an example, of a 19x19 board at the end of the game. Black has 30 empty points surrounded in the top left corner, and a total of 64 in other places on the board. Black's total is 94. White has 30 on the left side, 32 in the top right corner, and 21 in other places on the board, for a total of 83. Black would win this game by 11
points by securing the most territory. Territory is created most easily in the corners, then the sides, and finally in the center. It takes only two walls of stones to surround territory in the corners, and three on the sides, compared to four in the center.
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1.3: Maintaining Territory ("Creating Life")
The basic rules of Go state that when a group's last liberty is removed, the group is captured. It follows that if a group has at least two liberties which cannot
be removed, the group cannot be captured and is known to have "two eyes" a sign of a "living group." As long as a group of stones has these "two eyes", it can never
be captured.
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1.4: Further Rules: Ko, Suicide, Seki
Rule of Ko: In a position where one stone has just been captured, the player with
the turn may not take back to leave the same position, they must first however play elsewhere
on the board before playing that position.
Rule of Suicide: Capture takes precidence over "suicide". A player can never
play a stone where he immediately takes away all the liberties of that stone, unless it is to
capture a stone or group.
Rule of Seki: "Seki", which can be translated as mutual life, is a sort of symbiosis
where two live groups share liberties that neither of them can fill without dying.If Black unwisely allows White to play three times inside the territory on the left, with out answering, Whites stones will be safe from capture. Black tries but is taken. White equally cannot captue Black. Neither
player counts any territory in a "Seki" position. Therefore, if a "Seki" position persists until
the end of the game, the area involved is simply left out of counting
1.5: A Lifetime of Learning
Many Go masters spent an entire lifetime perfecting strategies in Go. Unfortunately for them, ancient Go players did not have the advantage of the Internet. The internet
is a major resource for further strategy as well as online play.
Today's Go players have
several resources online:
American Go Association (AGA), Sensei's Library, GoBase.org and Kiseido.com (also known as KGS).
Beginning Go players should also look for local clubs and groups in there area, in order to learn Go firsthand.
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Questions, Comments or just need help finding a club in your area? |